Exploring Hierarchy-Aware Inverse Reinforcement Learning

This paper presents a new approach to understanding how humans make decisions by using a model that considers the hierarchical nature of planning. It shows that this model can better predict human goals compared to traditional methods.

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Key Takeaways
  1. 1 A Boltzmann-policy is optimal for an agent indifferent to actions that spends energy characterised by β to investigate high-reward actions.
  2. 2 IRL treats human behaviour as planning in a Markov decision process (MDP) to find a reward function explaining observed trajectories.
  3. 3 IRL aims to recover the reward function R from an observed trajectory in an MDP without R.
  4. 4 Previous work equips the taxi driver with hierarchical options like Go to x to show faster problem solving.

Introduction

We are increasingly aware of the limitations of goal specification as Reinforcement Learning (RL) algorithms become more capable. Hand-crafting goals for simple environments requires expert domain knowledge.

Value learning, or preference elicitation, involves algorithms learning goals by inferring human preferences.

Inverse optimal control or inverse reinforcement learning (IRL) is formalised by Ng & Russell and Abbeel & Ng.

Important Note

Previous work modelled human actions as maximising utility subject to constraints like limited knowledge or inconsistent time preferences.

Important Note

Recent work extends BIRL to incorporate non-optimal human behaviour like inconsistent time preferences or limited knowledge.

Research Question

A Boltzmann-policy is optimal for an agent indifferent to actions that spends energy characterised by β to investigate high-reward actions.

Methodology

We must develop a more robust method of goal specification to use AI for tasks beyond human abilities. A Bayesian method finds which trajectory parts correspond to each goal, but an arbitrarily parameterised reward function can model more tasks with less domain knowledge.

Study Design

We consider a realistic setting where the taxi driver has skills well-suited to the task but not optimal.

We use a simple MCMC method based on the Policy-Walk algorithm from Ramachandran & Amir.

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Results & Findings

IRL treats human behaviour as planning in a Markov decision process (MDP) to find a reward function explaining observed trajectories. We introduce a generative model of human decisions resulting from hierarchical planning using primitive actions and extended options.

  • IRL treats human behaviour as planning in a Markov decision process (MDP) to find a reward function explaining observed trajectories.
  • We introduce a generative model of human decisions resulting from hierarchical planning using primitive actions and extended options.
  • We discuss the theoretical justification for this model and introduce a simple inference algorithm for hierarchically-generated trajectories.
  • Evaluating our model on ‘Wikispeedia’ game trajectories shows that hierarchical structure boosts goal prediction accuracy compared to standard Bayesian IRL.
  • Our inference procedure can jointly infer options and preferences, retaining performance advantages over BIRL even without knowing the precise hierarchical structure.
Important Note

We choose this model to combine planning at different abstraction levels with limited planning resources modelled by Boltzmann-rationality.

Important Note

IRL treats human behaviour as planning in a Markov decision process (MDP) to find a reward function explaining observed trajectories.

Practical Applications

Humans do not choose between all physically possible trajectories. Humans might take available options instead of computing the optimal policy due to limited planning ability.

A person might choose a taxi or walking to cross a city because those skills have served them well.

They might not consider borrowing a bicycle even if it is faster and within their abilities.

Important Note

Humans might take available options instead of computing the optimal policy due to limited planning ability.

Important Note

Future work could utilise Hamiltonian Monte-Carlo and variational inference to tame this intractability.

Our Model

This section describes the Bayesian Inverse Hierarchical RL (BIHRL) model, detailing its components such as the MDP framework, stochastic policies, and the Boltzmann-rationality model. It explains how BIHRL incorporates hierarchical planning strategies to improve goal inference accuracy.

Related Work

The related work section reviews previous research in Inverse Reinforcement Learning (IRL), focusing on the transition from assuming optimal human behavior to incorporating non-optimal decision-making. It discusses the evolution of frameworks like Maximum Entropy IRL and Bayesian IRL.

Source Paper Figures and Captions

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The modified taxi-driver situation considered here. Two trajectories shown are drawn from an agent that has hierarchical options go to R1 and go to B1.
The modified taxi-driver situation considered here. Two trajectories shown are drawn from an agent that has hierarchical options go to R1 and go to B1.

Illustrates the application of hierarchical options in modeling human decision-making in a specific scenario.

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Frequently Asked Questions

A Boltzmann-policy is optimal for an agent indifferent to actions that spends energy characterised by β to investigate high-reward actions. Two trajectories are drawn from an agent with hierarchical options to go to R1 and B1.

We must develop a more robust method of goal specification to use AI for tasks beyond human abilities. We consider a realistic setting where the taxi driver has skills well-suited to the task but not optimal.

IRL treats human behaviour as planning in a Markov decision process (MDP) to find a reward function explaining observed trajectories. IRL aims to recover the reward function R from an observed trajectory in an MDP without R.

A person might choose a taxi or walking to cross a city because those skills have served them well. It is possible that very good models of human behaviour may be able to cut down the exponential numbers of human choices, by.

Humans might take available options instead of computing the optimal policy due to limited planning ability. We choose this model to combine planning at different abstraction levels with limited planning resources modelled by Boltzmann-rationality.

This paper presents a new approach to understanding how humans make decisions by using a model that considers the hierarchical nature of planning. It shows that this model can better predict human goals compared to traditional methods.

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